PRIVACY
Pelli the Paper Plane Game · last updated 7 October 2026
The short version
You do not make an account, you do not type an email address, and the game never asks who you are. It gives you a made-up name and a paper face on first launch, and that is the whole of your identity unless you choose to change it, or to sign in with Google so it survives a new phone. Nothing on your phone is read for advertising by us, and no permanent identifier for your device is collected by anything we wrote.
There is one button in the game that deletes all of it, and it works without writing to anybody. It is on the profile screen — and if the game is no longer on your phone, this is how to ask.
Who is responsible
Vacation Software (Oskar Gierszewski), the developer of the game, decides what is collected and why — the data controller, in the words the GDPR uses. Contact details are at the bottom of this page.
What the game stores about you
| What | Why | Do you have a choice |
|---|---|---|
| An anonymous account number, a display name and an avatar you picked from the set we ship | So there is somebody to put on a leaderboard, in a friends list and in a challenge | The name and the face are yours to change at any time. The account number is how the game knows it is you |
| Your invite code, and who redeemed whose link | Adding a friend without a social network behind it | Only ever from a link or a code you sent somebody |
| Your scores, how long each run took, race results and time-trial times | The boards, the challenges, and checking that a submitted time is one somebody actually flew | You can take yourself off the public boards in the profile screen and keep playing |
| A recording of what your thumb asked for, for a time trial | A trial time is settled by replaying it. Without the recording there is no way to tell a flown time from a typed one | Only trials record it, and only when you fly one |
| Five kinds of play event: the app opening, the first-run screens, a run ending, a continue offered, an ad shown | Deciding how hard the game is, whether the opening screens lose people, and how often an ad is too often | No. It carries your anonymous account and a session number that is thrown away when you close the game — nothing new about you, and nothing that outlives one sitting |
| Anything you type into the feedback sheet, with the version and the phone model it was typed on | Answering you, and being able to reproduce a bug | Only what you choose to send, and only if you send it |
| Crash reports and error logs | Fixing the crash | They are scrubbed before they leave, and the game’s own log file is deliberately never attached |
| What the app can tell about itself: the version, the store it was installed from, whether it is the copy we published | Keeping modified clients off the leaderboards | No, and it holds nothing that identifies the device |
| A notification address, if you allow notifications | Telling you a friend beat your score while the game was closed | Yes — refuse the prompt, or turn notifications off, and there is nothing to send to |
| What you bought, as the store’s own receipt | Giving you the thing you paid for on every device you sign into, and checking the receipt is real | Only if you buy something |
| If — and only if — you sign in with Google: that Google account’s email address, the name on it, Google’s number for it, and the web address of its profile picture. Google sends these to the sign-in service when you agree on Google’s own page; the game never asks for the picture itself, never shows it and keeps no copy | So a lost or new phone does not cost you your record, and so we can find your account if you ask us to delete it | Yes. Signing in is offered and never required, and the game plays exactly the same without it. Deleting your account deletes all of it |
What the game never collects
- Your precise location. The app asks for no location permission and has no feature that would use one. The ad networks named under Ads work out a rough location from your internet connection to choose an ad; that is theirs, and their own policies describe it.
- Your contacts. Friends are added by a code or a link you send. There is no address book read and no social graph.
- Photos, video, audio or files. Your avatar is one of ours, chosen by number — there is nothing to upload.
- A permanent identifier for your phone. Nothing we wrote reads a serial number, an IMEI or an Android ID.
- Payment details. Your card never touches this game. Google Play and the App Store take the payment and hand us a receipt number.
- Your browsing. The game opens a browser twice at most — to sign you in, and to open a store page — and reads nothing back but the answer.
One thing worth naming because your phone may mention it: on an iPhone, on the very first launch and never again, the game looks once at your clipboard. It is looking for one of our own invite links, because an iPhone has no other way to finish an invite you tapped before installing. If what is there is not one of our links it is discarded on the device and goes nowhere; if it is, the game asks you before doing anything with it.
Ads
The game shows ads through Google AdMob. Before the first ad request you are asked how they may be personalised, and that answer is Google’s to hold — you can reopen it from options → ad privacy options wherever the law requires it to stay reachable.
To show an ad, the AdMob SDK collects its own data, including your device’s advertising ID — a number your phone gives to apps for advertising and which you can reset or switch off in your device settings. That is Google’s collection rather than ours, and Google publishes what it involves in its own advertising and privacy documentation. Buying remove ads stops the ads that interrupt you; the ad you can choose to watch for a continue stays, because it is the free way past a crash.
AdMob can also fill an ad from three other networks that bid for the same space: AppLovin, Unity Ads and Liftoff (Vungle). Their SDKs are inside the game, and the one that wins shows the ad and collects for it: the advertising ID, a rough location worked out from your connection, information about your device, and how you interact with the ad itself. Your answer to the consent prompt reaches them the same way it reaches Google. Each publishes what it does: AppLovin, Unity, Liftoff.
Who else ever sees any of it
These are the only companies involved, and each one only in what it is named for:
- Supabase — hosts the database and the sign-in, so everything in the table above is stored there.
- Google — AdMob for the ads, Firebase Cloud Messaging for notifications, Google Play for purchases and for the sign-in if you choose Google.
- AppLovin, Unity and Liftoff — the ad networks AdMob can fill an ad from, each only for an ad it wins.
- Apple — the App Store for purchases and notifications.
- Sentry — crash and error reports.
- An email service, for one thing only: when you send a note through the feedback sheet, it is mailed to us so it does not sit unread. The note and your display name travel with it.
Nothing is sold, and nothing is handed to anybody for advertising beyond what the ad networks above do. Nobody buys a list from us because there is no list to buy: a leaderboard row is a made-up name and a number.
Why we are allowed to
- Running the game you asked for — your account, your scores, your friends, your purchases — is performance of the agreement between us.
- Keeping cheats off the boards, checking a receipt, and fixing crashes are our legitimate interests in a game that works and is fair.
- Personalised advertising happens on your consent, which is what the prompt at first launch is for, and which you can change at any time.
How long it is kept
Until you delete your account. Nothing here expires on a timer, and when the account goes, so does everything hanging off it — scores, times, friendships, notes, receipts. The one exception is the record of a client that reported itself as modified: it stays, with the account detached from it, because it holds nothing that identifies anybody and it is what an accusation of cheating would have to be checked against.
Deleting your account
Your account in Pelli the Paper Plane Game, by Vacation Software, can be deleted two ways.
- In the game: open the profile screen, tap delete account, then delete it. It happens at once and needs nobody’s permission.
- Without the game — if you have uninstalled it, or lost the phone: write to us at the address under Contact and say you want your account deleted. Write from the Google address you signed in with, if you did; otherwise tell us your display name and, if you still have it, the eight-character invite code from your profile screen, so we delete the right account. We do it within a month, as the GDPR requires, and write back when it is done.
You can also write to the same address to have particular data deleted and keep the account, and that is answered within the same month.
What is deleted: everything in the table above — your account, name, face and invite code, your scores, times, recordings and race results, your friendships and duels, your notes, your receipts, your notification address, and the Google sign-in with everything Google sent for it.
What is kept: the record of a copy of the game that reported itself as modified, cut off from your account (How long it is kept, above, says why); Google Play’s own record of anything you bought, which is Google’s; and a feedback note that was already mailed to us, which we delete too if you ask.
What you can do
- Delete everything — profile screen, in the game, or by writing to us (Deleting your account).
- Leave the public boards and stay in the game — profile screen.
- Stop being findable by other players looking for someone to race — friends screen.
- Turn notifications off — in the game’s prompt, or in your phone’s settings at any time.
- Change your mind about personalised ads — options → ad privacy options.
- Ask us for a copy of what is held, or for it to be corrected or restricted. Write to us and we will answer.
If you are in the EU or the UK you can also complain to your national data protection authority. In Poland that is the Prezes Urzędu Ochrony Danych Osobowych.
Children
The game is for players aged 13 and over, and it is not directed at children. If you believe a child has given us something, write to us and it will be deleted.
Changes
If what the game collects changes, this page changes with it and the date at the top moves. The version of the game you are running always matches what this page says, because the page is written from the same list the store declaration is.
Contact
The quickest route is the feedback sheet in the game — options → send feedback. It reaches a person, and a note sent offline goes up on its own the next time you have a connection.