PRIVACY

Pelli the Paper Plane Game · last updated 7 October 2026

The short version

You do not make an account, you do not type an email address, and the game never asks who you are. It gives you a made-up name and a paper face on first launch, and that is the whole of your identity unless you choose to change it, or to sign in with Google so it survives a new phone. Nothing on your phone is read for advertising by us, and no permanent identifier for your device is collected by anything we wrote.

There is one button in the game that deletes all of it, and it works without writing to anybody. It is on the profile screen — and if the game is no longer on your phone, this is how to ask.

Who is responsible

Vacation Software (Oskar Gierszewski), the developer of the game, decides what is collected and why — the data controller, in the words the GDPR uses. Contact details are at the bottom of this page.

What the game stores about you

WhatWhyDo you have a choice
An anonymous account number, a display name and an avatar you picked from the set we ship So there is somebody to put on a leaderboard, in a friends list and in a challenge The name and the face are yours to change at any time. The account number is how the game knows it is you
Your invite code, and who redeemed whose link Adding a friend without a social network behind it Only ever from a link or a code you sent somebody
Your scores, how long each run took, race results and time-trial times The boards, the challenges, and checking that a submitted time is one somebody actually flew You can take yourself off the public boards in the profile screen and keep playing
A recording of what your thumb asked for, for a time trial A trial time is settled by replaying it. Without the recording there is no way to tell a flown time from a typed one Only trials record it, and only when you fly one
Five kinds of play event: the app opening, the first-run screens, a run ending, a continue offered, an ad shown Deciding how hard the game is, whether the opening screens lose people, and how often an ad is too often No. It carries your anonymous account and a session number that is thrown away when you close the game — nothing new about you, and nothing that outlives one sitting
Anything you type into the feedback sheet, with the version and the phone model it was typed on Answering you, and being able to reproduce a bug Only what you choose to send, and only if you send it
Crash reports and error logs Fixing the crash They are scrubbed before they leave, and the game’s own log file is deliberately never attached
What the app can tell about itself: the version, the store it was installed from, whether it is the copy we published Keeping modified clients off the leaderboards No, and it holds nothing that identifies the device
A notification address, if you allow notifications Telling you a friend beat your score while the game was closed Yes — refuse the prompt, or turn notifications off, and there is nothing to send to
What you bought, as the store’s own receipt Giving you the thing you paid for on every device you sign into, and checking the receipt is real Only if you buy something
If — and only if — you sign in with Google: that Google account’s email address, the name on it, Google’s number for it, and the web address of its profile picture. Google sends these to the sign-in service when you agree on Google’s own page; the game never asks for the picture itself, never shows it and keeps no copy So a lost or new phone does not cost you your record, and so we can find your account if you ask us to delete it Yes. Signing in is offered and never required, and the game plays exactly the same without it. Deleting your account deletes all of it

What the game never collects

One thing worth naming because your phone may mention it: on an iPhone, on the very first launch and never again, the game looks once at your clipboard. It is looking for one of our own invite links, because an iPhone has no other way to finish an invite you tapped before installing. If what is there is not one of our links it is discarded on the device and goes nowhere; if it is, the game asks you before doing anything with it.

Ads

The game shows ads through Google AdMob. Before the first ad request you are asked how they may be personalised, and that answer is Google’s to hold — you can reopen it from options → ad privacy options wherever the law requires it to stay reachable.

To show an ad, the AdMob SDK collects its own data, including your device’s advertising ID — a number your phone gives to apps for advertising and which you can reset or switch off in your device settings. That is Google’s collection rather than ours, and Google publishes what it involves in its own advertising and privacy documentation. Buying remove ads stops the ads that interrupt you; the ad you can choose to watch for a continue stays, because it is the free way past a crash.

AdMob can also fill an ad from three other networks that bid for the same space: AppLovin, Unity Ads and Liftoff (Vungle). Their SDKs are inside the game, and the one that wins shows the ad and collects for it: the advertising ID, a rough location worked out from your connection, information about your device, and how you interact with the ad itself. Your answer to the consent prompt reaches them the same way it reaches Google. Each publishes what it does: AppLovin, Unity, Liftoff.

Who else ever sees any of it

These are the only companies involved, and each one only in what it is named for:

Nothing is sold, and nothing is handed to anybody for advertising beyond what the ad networks above do. Nobody buys a list from us because there is no list to buy: a leaderboard row is a made-up name and a number.

Why we are allowed to

How long it is kept

Until you delete your account. Nothing here expires on a timer, and when the account goes, so does everything hanging off it — scores, times, friendships, notes, receipts. The one exception is the record of a client that reported itself as modified: it stays, with the account detached from it, because it holds nothing that identifies anybody and it is what an accusation of cheating would have to be checked against.

Deleting your account

Your account in Pelli the Paper Plane Game, by Vacation Software, can be deleted two ways.

You can also write to the same address to have particular data deleted and keep the account, and that is answered within the same month.

What is deleted: everything in the table above — your account, name, face and invite code, your scores, times, recordings and race results, your friendships and duels, your notes, your receipts, your notification address, and the Google sign-in with everything Google sent for it.

What is kept: the record of a copy of the game that reported itself as modified, cut off from your account (How long it is kept, above, says why); Google Play’s own record of anything you bought, which is Google’s; and a feedback note that was already mailed to us, which we delete too if you ask.

What you can do

If you are in the EU or the UK you can also complain to your national data protection authority. In Poland that is the Prezes Urzędu Ochrony Danych Osobowych.

Children

The game is for players aged 13 and over, and it is not directed at children. If you believe a child has given us something, write to us and it will be deleted.

Changes

If what the game collects changes, this page changes with it and the date at the top moves. The version of the game you are running always matches what this page says, because the page is written from the same list the store declaration is.

Contact

The quickest route is the feedback sheet in the game — options → send feedback. It reaches a person, and a note sent offline goes up on its own the next time you have a connection.